Wednesday, October 31, 2012

Knowing what your dreams mean.

* Say you have a dream about falling, and then waking up, it's a common dream and is said to symbolize insecurities and anxiety.
 

 * If it feels like you're running but not going anywhere, as if you were on a treadmill, means you have to much on your plate, you can't catch up with all your work, or you are behind on something.

* Water, or drowning in your dream? Water is a symbol in your subconscious mind for the portrayal of emotions.Which means that your 'drowning' out your emotions.

* Ever been terrified because someone, or maybe something was chasing you? It usually symbolizes is that you're running away from your problems. What that problem is, depends on who is chasing you.


* Fires? Fire is one of nature’s most destructive forces. People who dream of fire may believe there is some form of disaster approaching.


photo courtesy of: http://www.menshealth.com/health/dream-decoder

Sunday, October 28, 2012

The Walking Dead Episode 4: Around Every Corner Part 2

Welcome back to part two of The Walking Dead: Episode 4: Around Every Corner.Let's start back where we left off.

Once you go up into the attic you see Kenny sitting there, looking at something.That something is a zombified child. Looking like he is just skin and bones. I'll spare some dialogue, but you still need to take care of him. I mean, you just can't leave him how he is, You have a choice here; shoot him, bash him with a wrench, stomp his brains out, or just let Kenny do it because (SPOILER ALERT: He couldn't do it do his son, Duck, who was bitten. IT'S SAFE) Whatever decision you make, you stop afterwards to relish why it had to be a kid. After the sad moment you bury him outside. And while you are doing this, you feel like you're being watched. Not just by Clementine, but someone or something. Once you put the shovel down, a noise is heard in the alley; you run to see a person standing there, looking at you. When you try to get close, they run off with you yelling at them; drawing everyone outside to see what's going on. Once you tell them, Kenny decides it's time to look for a boat to get out of Savannah.

With this, Kenny and Lee look down River Street for any boats. After looking for about five minutes, you find nothing. Not one boat is left; but that doesn't mean you don't find anything of interest. On one side of the harbor there is a blockade. Which uses Zombies as scarecrows, but they're still alive, twitching every now and then. Also there is some symbols on the walls, warning trespassers to stay away from someplace called "Crawford".


Afterwards, you get a little visitor, the supposed "Bell Ringer". You and Kenny stage an attack on them once they check a news stand for whatever they are looking for. Once you get close, you see they disappeared and you're attacked from behind.
QUICK TIME EVENT. Press the button at the right time and you counter both of their attacks and you win them over.

Afterwards, you hold them down at gun point, finally seeing that they are female. When you start to add pressure to the gun's trigger, Clementine yells at you from behind. You stare at her and the girl says you aren't form Crawford; namely because you have Clem. Once they stand up they explain that you can't be from Crawford because you have a child, and apparently in Crawford, there are no children. Kenny then comes out of cover with his gun raised, coming up behind the girl, she notices and puts him into the ground; making him fire his gun. You find out her name is Molly, but the introductions are cut short when Walkers come from down the street as they heard Kenny's gunshot. Molly runs into an alley and Parkours up to a fire escape. You yell for her to wait, but decides against you until Clementine asks her to help. With that, she helps Kenny and Clem up, but the Walkers swarm in so fast, you don't have time to climb up. You run farther down the alleyway to a manhole that you jump down.


Welcome to the sewers, what happens here is pretty straightforward, you draw the Walkers attention from the way you want to go, you then slip around them bye grates in the walls. Once you come to a certain point,  you find Chuck, dead. He escaped into the sewers, only to fend off the undead until he killed himself to not be turned. It's sad that he had to go the way he did

After finding a way out of the sewers, you come to a fallout shelter, that's good, right? Wrong. When you try leaving you are stopped by the barrel of a gun held by an old person. He asks you if you are from Crawford, how you answer is up to you. After some talk you learn that they are a group of people that survived cancer, and were kicked out of Crawford. Vernon (the guy who threatened you with a gun) explains that he's a doctor, and is doing his best to treat everyone with what they have, but he's running out of supplies. You say you need to get back home, he asks you if you will be okay; here you can say Clem is waiting for you. If you do, Vernon agrees to help you; saying that he had a kid once, before the infection.

If it seems like I am rushing the post, it's because I care, and I don't think you want to read too much. 

Back at the house, Vernon checks Omid's leg (A guy you met in the last episode who broke his leg jumping from a bridge to the train) He says he has a serious infection, one he can't treat without medicine. And the only medicine around is in Crawford.
After some debate, you decide to go to Crawford for whatever supplies you need. Another of Vernon's group, Bre, offers to come along because she knows her way around Crawford. After this, you decide who comes along, Clem and Ben want to come, but you can only bring one. If you choose Ben, Lee tells Clem to stay and watch over Omid. But you are probably thinking, an eight year old watching an adult? Easy, Clem can take care of her own and shoot, so she is fine. It's time to go to Crawford and time to end the post. Come back for part three and we'll find out what's happening in Crawford. Keep on gaming, and have a great day. 


















Photos courtesy of a simple Google Search. All Walking Dead: The Video Game related symbols belong to Telltale Games. The Walking Dead is trademarked by AMC. Please don't sue me.

Friday, October 26, 2012

Halloween Recipe!

Ingredients
1 teaspoon butter
2 cups (12 ounces) semisweet chocolate chips
1 can (14 ounces) sweetened condensed milk, divided
8 ounces white candy coating
1/4 teaspoon orange extract
2 to 4 drops orange paste food coloring
Directions
Line an 8-in. square pan with foil; butter foil and set aside.
In a microwave-safe bowl, heat chocolate chips and 1 cup milk on high for 30 seconds; stir. Repeat until mixture is smooth. Pour into prepared pan. Chill for 10 minutes.
Meanwhile, in a microwave-safe bowl, melt candy coating with remaining milk; stir until smooth. Stir in extract and food coloring. Spread over chocolate layer.
Chill for 1 hour or until firm. Using foil, remove fudge from pan. Cut into 1-in. squares. Yield: about 2 pounds.
Editor's Note: This recipe was tested in a 1,100-watt microwave.
Nutritional Facts
1 piece equals 64 calories, 3 g fat (2 g saturated fat), 2 mg cholesterol, 8 mg sodium, 9 g carbohydrate, trace fiber, 1 g protein. Diabetic Exchanges: 1/2 starch, 1/2 fat.

Thursday, October 25, 2012

Thanksgiving Recipe

Thanksgiving Recipe

Apple Cranberry Currant Crumble Pie Recipe

 Ingredients

  • 1/4 cup brandy
  • 1/4 cup dried currants
  • 1 1/2 cups fresh or thawed frozen cranberries, rinsed and drained
  • 1 cup granulated sugar
  • 6 Tbsp plus 1 cup of all-purpose flour
  • 1 Tbsp finely grated orange zest
  • 3/4 teaspoon ground cinnamon
  • 1/8 teaspoon nutmeg
  • 1/4 teaspoon salt
  • 6 cups sliced peeled Granny Smith apples (about 2 1/4 pounds)
  • 10-inch pie
  • 2/3 cup firmly packed brown sugar
  • 1/2 cup (1 stick) unsalted butter, cut into chunks